3/6/2020 5:37:17 PM

The following code will allow you to save game data to a file in json format and load that data from a json file.

//this is the model that holds your game data using System; namespace MyProject.Models { [Serializable] public class Game_Data { public int Coins = 0; public int Hearts = 0; public int Gems = 0; } } //this class will save your model to a file or load it from a file using System; using System.IO; using UnityEngine; namespace MyProject { public class Data { public static Models.Game_Data Load_Game_Data() { string folder_path = (Application.platform == RuntimePlatform.Android || Application.platform == RuntimePlatform.IPhonePlayer ? Application.persistentDataPath : Application.dataPath); string file_name = "game_data.json"; string file_path = folder_path + "/" + file_name; try { var json_data = File.ReadAllText(file_path); var game_data = JsonUtility.FromJson(json_data); return game_data; } catch (Exception ex) { Debug.LogError(ex); } return null; } public static bool Save_Game_Data(Models.Game_Data game_data) { string folder_path = (Application.platform == RuntimePlatform.Android || Application.platform == RuntimePlatform.IPhonePlayer ? Application.persistentDataPath : Application.dataPath); string file_name = "game_data.json"; string file_path = folder_path + "/" + file_name; try { string json_data = JsonUtility.ToJson(game_data); File.WriteAllText(file_path, json_data); return true; } catch (Exception ex) { Debug.LogError(ex); } return false; } } }