5/22/2020 7:39:05 PM

Set a TextMeshPro text value with Unicode characters and add a new line character.

//get object var my_text = GameObject.Find("My TMP Text").GetComponent<TMPro.TextMeshProUGUI>(); //add 10 spaces at the end of the line //doesn't show up in the ui my_text.text = "something "; //add 1 spaces at the end of the line //DOES show up in the ui my_text.text = "something\u00A0"; //add 10 spaces at the end of the line //DOES show up in the ui my_text.text = "something\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0";